my understanding is that you have no way back. thus your main base can be stuck or swarmed by biters.

is that true?

  • jimr1603
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    21 hours ago

    Nauvis - main base is fully enclosed with walls, flamethrower and gun turrets. Before this I’ve definitely set up a mall, nuclear, and roboport coverage.

    Any planet - I want a ship for myself and ad hoc requests that can definitely get to and from Nauvis without supervision.

    I’m playing the current save relatively chill, so I’m moving off secondary planets when that planet’s science setup is self-sustaining, and Ive got most the research I want from there.

    Between the first two requirements I can drop myself and what I think I want to a planet, send the ship to Nauvis or other, mess around a bit, and request some more resources from the ship when I realise what I’m missing.

    Ive done vulcanus and fulgora and am starting gleba, for reference.

    Taking it chill includes side quests like supplying a stupidly big artillery battery on Nauvis.

  • Septian@lemmy.zip
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    8 months ago

    Kinda true. You’ll want good defenses in place with bots set to repair before you head out, but there’s also nothing stopping you from shipping all of the components to build another rocket silo on the other planet as soon as you drop.

    • slazer2au
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      8 months ago

      You can’t launch a silo, but you can launch enough resources to make 10 silos.

      • jimr1603
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        19 hours ago

        That reminds me - I want to nuke a demolisher.

  • slazer2au
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    8 months ago

    You can only leave a plant via a rocket. So when you get to a new planet you are stuck till you make enough resources to build a silo and launch a rocket. Or you take the resources to build the silo with you.

    Once you are on a new planet you aren’t starting from scratch, you can always send stuff from navis and deliver them to where you are.

  • jokro@feddit.org
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    8 months ago

    Once you have Bots and all things automated to build assembling machines run by bot logistic automated you can leave. You can then build everything remotely. But’s i a good idea to have the base in a “healthy” state and able to provide you with some extra resources in the beginning. For that you of course need a ship/platform that can reliable travel between nauvis and the first planets. That ship can also take you back once have built a rocket silo on the new planet.

  • lemming@sh.itjust.works
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    8 months ago

    One suggestion for securing your base before leaving is to make a construction tank. Tanks can be driven remotely and have equipment grid. You can put personal roboport in there and use it as your clumsy impersonation for building outside your roboport coverage from anywhere.

  • Iron Lynx
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    7 months ago

    Yep. You generally want a decent level of certainty that your base won’t be overrun by whatever threats the planet will throw at you before heading to the next planet. And a level of certainty that you can get supplies to and fro.

    I only left Nauvis when I had my entire base walled off and most enemies a fair distance out. I’m also trying for the Rush To Space achievement, so I’m a little limited in damage upgrades, so my first planet is Fulgora, where the entire hazard is environmental and easily managed, even if moving scrap between islands will be a hassle. I’m hoping that I’ll make it to enough EM science to research one thing, after which the floodgates are open.

  • nick@midwest.socialBanned from community
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    7 months ago

    Land a cargo bay with you. Send the ship back and forth with supplies to craft your silo and rocket and have the ship drop them to you.

  • blackbirdbiryani
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    6 months ago

    Also, this is not explicitly stated but you do not need a cargo landing pad to drop cargo. Cargo will simply crash land around the original spawn on the planet. So no stress building the first cargo landing pad.