Over the past few weeks, there’s been a fair amount of speculation about when and where more details might emerge about any of the multiple projects Halo Studios is actively working on. We don’t usually comment on such matters, but this time we want to enter the chat and share a little more perspective for Halo fans who might be on the fence about whether to attend this year’s event.

Last year at HaloWC, we premiered “A New Dawn” where we talked about the switch to Unreal Engine, gave you a behind the scenes look at Project Foundry, and debuted our evolution to Halo Studios as we enter a new chapter for Halo. For us, “A New Dawn” was just the beginning - at this year’s HaloWC, we look forward to continuing the conversation.

Speculation is always fun, but if you want the official scoop on what Halo Studios has been working on, you won’t want to miss this year’s Halo World Championship. We really hope you’ll join us in Seattle this October!

via: https://www.halowaypoint.com/news/halowc25-june

  • GhostlyPixelOPM
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    8 days ago

    Well regardless of what HS is working on, we know it’s going to be in Unreal Engine, a CE remake would have to be built from the ground up because it wouldn’t be just revamping the original CE in the Blam engine like CEA.

    • Vik
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      8 days ago

      I’d laugh if they recreated CE warthog physics in unreal engine.

      I guess one could look to pubg for ideas.