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Message of the day
2 hours ago
🍂 (Mánadagr) Current goals today
- We are opening the TECH-PREVIEW later today to all backers for further Vulkan update testing. This will run overnight.
- We are currently working on further 4.3.1 Client/DGS hotfixes for stability, Proximity assist multiplier miscalculation (10m/s), freight disappearing when storing a ship, and more.
(Friday) Servers have now been hotfixed for RMC prices
🍂 SC Alpha 4.3.1 has been released to the LIVE environment! 4.3.1 Release Notes 4.3.1 Hotfix Central
I’m excited for this one. I’m hoping they’ve fixed a bunch of the terrain issues on the various planets/moons. I’ll probably head back to Lazarus to see if it’s looking much better.
I’m also looking forward to performance improvements. Maybe I’ll actually see a decent increase in performance on my SteamDeck over the 15fps that it currently has while running SC.
If you’re looking for more information about Vulkan improvements in SC, ABrown.CIG answered a bunch of questions in the thread here 2 months ago: https://robertsspaceindustries.com/spectrum/community/SC/forum/3/thread/any-update-about-vulkan
Edit: Vulcan Vulkan
Cool, but definitely more excited for the GI updates, which won’t be part of this preview.
I’m not as tech savvy with Vulkan. What will the GI updates provide?
Here’s where they talk about it at last years CitCon
Basically it’ll involve some ray traced elements, which I don’t think are supported by DX11