People greatly overestimate the chances of success of a video game, even with $2.5 million. It’s even easy to fail entirely for reasons unrelated to developing a game, such as corporate governance.
It’s not totally comparable, because we did a physical game, the Kickstarter I created ended up succeeding and shipping (over a year late!), we lost virtually all profits to early company investors and surprise tariffs. It was basically a wash financially.
People greatly overestimate the chances of success of a video game, even with $2.5 million. It’s even easy to fail entirely for reasons unrelated to developing a game, such as corporate governance.
It’s not totally comparable, because we did a physical game, the Kickstarter I created ended up succeeding and shipping (over a year late!), we lost virtually all profits to early company investors and surprise tariffs. It was basically a wash financially.