

Exactly. Full rewrites nearly always end in failure.


Exactly. Full rewrites nearly always end in failure.


Bottom center Santa is holding the reindeer’s hoof, but the reindeer’s leg in the same side is also down below Santa’s arm
Cool. Your comments are coming across as hostile, rude, and unhelpful. Bye.
Care to elaborate?


I work for a company whose product is built on dotnet. I worked in Windows for a long time but with the shitshow that is 11, I switched to Mac at my last hardware refresh. Linux isn’t an option here yet, but we host in Linux, so I hope it will be an option eventually.
Rider, the only extension I wouldn’t want to live without is IdeaVim.
The Venture Brothers did a great sendup of this trope in “The Handsome Ransom.”
Matteo D’Ottavio if you want in depth moka pot geekery


One one hand, yes it’s hard. But also, some progression is permanent, and it is possible to build momentum over the course of a single run and over all you runs in a way that can snowball. The first biome and boss is probably the hardest, because you as a player are at your least skilled and the caps on your maximum power are still quite low as well. If you can push past the first biome and boss, you can beat the game because your power cap grows faster than the difficulty does.


Elden Ring because I bounced off it the first time (open worlds make me feel tired) but this time I have some good momentum going


I’m far from an AI apologist, but rewrites and refactors really should be covered by automated unit and integration tests.


I don’t get it either. My wife loves the stuff but to me it’s in the uncanny valley of food. Unsettlingly almost, but not quite like food.


That’s not all! It’s also less rewarding!


Dark Souls 2. The level design felt so much worse than DS1 and every area felt like a joyless slog. I have no desire to return.
Elden Ring. Open worlds make me tired, because I try to explore every nook and cranny. I have returned to this one, dealing with the open world as just a place between major points of interest. I only explore if I see something interesting. I’ve made it further than I had before and still want to keep going.
Nioh 2. Nothing bad to say, just put in 60 hours and still wasn’t done so I went to play something else for a change of pace. I will definitely be back at some point. It’s a lot of fun. “Too much content”, as if that’s a bad thing. I hear higher difficulty levels are new experiences with new gear and enemy types and placements, too.


Why anyone signs up to listen to these “influencers” will forever elude me


It’s literally adding the coffee after pouring the water. It supposedly helps reduce filter clogging with the Clever. And yes, the Clever is an immersion brewer with a little bit of percolation at the end, as a treat.


Same here


Not to oversimplify it, but first we had to make the rocks very thin, then put lightning inside them


I don’t remember telling you to do that
Yeah, I meant rewrites of complete shipped products, so your exception fits