• 14 Posts
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Joined 2 years ago
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Cake day: June 11th, 2023

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  • I’ve of my favorite mechanics comes from Unearth, specifically their catch-up/bad luck mitigating mechanic.

    In a game where the goal is to have the winning die on a ruin as a cumulative threshold is reached, any dice rolled under 3 nets you a stone, which can be used to build you own ruins.

    Roll poorly enough and you won’t fall too far behind. Have the worst rolls every time and there’s a good chance you can win without actually capturing a single ruin card.







  • ClasmtoBlenderhow's y'alls experience been lol
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    1 year ago

    I got into vertex shading in lieu of doing anything UV-coordinate related.

    For reference, that’s what Mario Sunshine used to fake most of the game’s shadows, and the original Homeworld used them to create the entire skybox back when 3d-dedicated hardware wasn’t too common.