Don’t Think, Just Jam

I started a screenshot album for my virtual adventures. Check it out if you’d like.

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Joined 2 years ago
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Cake day: November 25th, 2023

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  • Raft is one of the best cargo ships at the moment honestly - relatively cheap, large and easily accessible cargo space, great tractor turret placement, nice interior. I’m currently debating between it and Hull A myself and the only reason it’s even a debate is because I tend to lean towards smaller ships.

    Can’t say much about combat ships - all of my attempts to return to dogfighting end after 1-2 missions due to constantly teleporting enemies. If you want meta, light fighters still reign supreme as far as I know. Otherwise, just pick what looks cool - that’s what the free rentals are for.


  • It really depends on what you’re interested in - big/small, combat/industry, new/old… Personally I’ll be checking out some of the already available ships to see if there’s anything I’d like to buy in-game.

    In general though, probably the new additions? There are no specific confirmations I believe but the current speculations include:

    • New Drake ship (Clipper?)
    • Perseus
    • Kruger Wolf Alpha
    • RSI Hermes

    No idea which of these happen though, we’ll have to wait and see.






  • No worries, it’s not your fault - I simply found the tracks in the second half of the game to be weaker than the early ones. If anything I’m the opposite and tend to be way more critical about stuff that gets hyped up by everyone while trying to keep an open mind about things others complain about.

    I remember surfing from one of the trailers, I think, I just hoped there’d be at least a short sequence on the ship and that surfing itself would be a part of the game (I expected a cutscene honestly). As good as these games are there are still some parts that feel a bit rough and unplanned. Oh well, it’s not a huge issue.









  • I mean… if you’re running around in full gear in your ship instead of stowing stuff when it’s not needed I don’t really mind some kind of “punishment”. That’s just me though, someone who tends to gear up based on immersion rather than “it’s a game, I’mma just run with everything on me”.

    Regardless of the reason I’m just glad it’s coming back. It can be a real coin toss whether an old feature makes it back or not so it’s nice to have a confirmation.


  • Eh, I survived retail A-life I can survive an imperfect one in a mod if it means no fanfic additions. They might be interesting for later playthroughs but I’d rather play something closer to the original vision. Actually, did they specify which version they’re basing this on? Oblivion Lost had quite a few changes during development if I recall correctly, I’m curious which was the chosen one.

    Anyway, as long as older versions are available it’s fine. At least they aren’t trying to justify those new changes as “lore accurate” and push them on everyone like a certain Skyrim modder who shall not be named, right? Please say yes.



  • The updated Aurora sneak peek doesn’t look particularly different from the current model which is great. The only thing I could spot here was the addition of door panels inside and outside the ship though there’s obviously more we can’t see from this pic. I’m happy with that, I was worried they upsized it, added a larger interior or did something similarly ridiculous.

    It’s also getting some new audio and visual effects! I can’t wait.

    “We are bringing back the ability to have two weapons stored on your back while you hold a third one in your hands.” Core Gameplay Team

    Freaking finally! I was afraid we’d never get this back. I love it.

    Following positive feedback on the faction competition missions (…)

    Huh, most of my experience (and opinions of others I’ve seen) said they were broken and extremely boring due to lack of variety, simple tasks and level design. Looks like plenty of people felt differently.

    The team also completed a major loot refresh, with the devs updating the UGF and Distribution Centers to give greater future control and bring them up to par with the current design.

    Well, I haven’t seen any worthwhile loot in UGFs since the last patch (I think?) so I’m curious if that’s something we’ll see in the future or if something got borked and the work just isn’t present in game.

    Some existing missions will move over to the Nyx system with new narrative elements, while some older content will return, including Missing Person, Blackbox Recovery, and Retrieve Cargo.

    Nice to see some of the old content returning.





  • Yeah, you certainly did. It’s not a huge issue honestly - difficulty was high? That sucks but I simply lowered it, whatever.
    My main problem, which isn’t even a real problem, has to do with the atmosphere. Playing MCC made me realise that I simply prefer the (early?) book and Reach approach of subdued, bittersweet and somewhat tragic tone over the “action hero saves the day” of the mainline games. That’s just personal preference though.

    Overall, my issues with the game aren’t with its quality, it’s more of a “me” thing.

    I have no doubt multiplayer, whether co-op or versus, would be a good fun, it’s just not something I can comment on. I have no one to play with in co-op and I don’t really care about PvP any more. Gameplay does feel like it would work great in that environment and the nostalgia factor can not be understated - I also have plenty of games that might not be my favourites (or the best at what they do) but my memories with them leave me with a soft spot that doesn’t care about objective facts.

    It was an engaging experience and that’s exactly what I hoped for when starting MCC for the first time.