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Joined 2 年前
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Cake day: 2023年6月12日

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  • GekkotoTotal WarTotal War: PHARAOH - Dev Diary #1
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    2 年前

    I’m sort of hoping they’ll keep it simple with not too many different units. Warhammer is fun and all, but battles tend to be decided by what units you happen to have. Shogun 2 was pretty simple in its mechanics, which I believe made the game work so well. With a bronze age game, they could probably keep it to the basics and make a fun game.




  • For OP, if you sit down to write 500 words on ten things, to me here on the backseat that seems like spreading yourself too thin. Take three or four projects and alternate between them. Unless you mean you work on ten different parts of the same novel? That is an interesting concept, and I’m curious on how well that works for you.

    While writing my first novel, I wrote after my daytime job as a software developer, but that was not viable due to stress and I changed the system for my next novels to only write on weekends and vacations. I’ve now managed to keep that system going for 6 novels. In my experience, for a lot of people, myself included, the most vital part is experimenting with ways of working and finding the system that actually gets you finishing novels. Routine is king, and routine can be learned.

    My process is to spend about a month on worldbuilding and outlining, then write the first draft in about 3-5 months, then take a two week break, then do a draft analysis and write a second draft over the next 2-3 months. Then I do a feedback session with other novelists, and while that’s going on, I start working on the plan for the next novel. Eventually, when the feedback process is done, I do another draft analysis and plan a third draft, at which point I usually have an almost-ready novel done. Then it’s one more round of feedback / betareaders.