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Joined vor 2 Jahren
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Cake day: 28. Juni 2023

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  • Why do we continue to give Nintendo excuses for their shitty anti-consumer practices?

    If these are just because of US tariffs, why increase the price of Switch 1 consoles that are already in Canada and don’t need to be shipped through the US? Why increase digital games that aren’t being shipped at all? Not to mention, they opened the floodgates for the price increase in games.




  • I get the inherent value people attach to it, but after having it several times (I’d have it for a month or two and then drop it for like, a year), I would never go back to it even if it still seemed like a good deal.

    For an app developed by Microsoft and working on a PC, it has some awful pathing, and I lost saves and had issues launching games on multiple occasions. Tried many fixes and it never worked out. Some games would work for me, others wouldn’t. So for me, since it felt like a toss up to get a game to work, it was pointless.








  • I’ve spoken to others about this subject due to this and none of them have reflected the comments here. I don’t even know most of the people I posed the question to. I suppose this forum (and the forums or social media these posters frequent) hold their opinion as more of a fact than I was led to believe.

    Regardless, everyone can feel how they want about this. I’ll just play Silksong and have fun on my end of the table.



  • I haven’t gone out of my way. While I haven’t used the word “fun”, I did say I enjoyed most runbacks in Dark Souls as a sort of puzzle. Being downvoted for a subjective opinion is absurd, especially when the person I’m responding to also has a subjective opinion. But nice to know my opinion has less value.

    Anyway, I don’t really want to go in circles with this since I feel like both sides here have said what they want to say.

    I’ll just leave with an example of a mechanic I find unfun and wish would go away, as a sort of olive branch of understanding that opinions are opinions. In Breath of the Wild and similar games, I hate the weapon/item degradation mechanic. I understand their design goals with it, and I understand how removing it from those games would change quite a bit of how they want the game to run, but I’d be much happier if it were to disappear completely.


  • You’re getting voted up for your opinion, and I’m getting down for mine. Strange. Things you say are unfun for you are fine for me, like I said in my post, I do believe it’s personal opinion.

    I’m not denying that there has to be design intent in here, but I take great issue with people stating “runbacks are unfun” as a matter of fact. Again, if it’s taken into consideration with time and how the boss mechanic works, that’s simply how the game is designed. I respect everyone’s opinion and their thoughts being the opposite, but I don’t think it’s a universal truth that must be upheld with every game.

    Again, maybe I’ll feel differently regarding Silksong specifically as I get further. So far I don’t take umbrage with it’s runback design.