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Joined 2 年前
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Cake day: 2023年6月20日

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  • I’m pretty sure that form of meta doesn’t actually have anything to do with the prefix/adjective. In games it’s just an acronym for “most effective tactic available” i.e. in your example the first strategy would be called “the meta” until the second one came along.

    edit: I realize you kinda mention acronym thing at the end of your comment. Not originating from the prefix “meta-” is my main point though.


  • From seeing discussions among those Zelda fans (which to be clear I am not one), the issue is that the mainline games are now a completely different genre, but treated as though it’s the natural progression of the series.

    The classic zelda games are primarily puzzle games, with a little bit of combat and intricate hand-crafted exploration to spice it up a bit. The modern zelda games (BOTW & TOTK) are exploration games with puzzles to spice it up. If you were a classic zelda fan, the niche genre you loved used to have regular releases by a major developer and now doesn’t.

    Plus, there’s a “all my homies hate skrillex” effect here; the series is massively more popular now, but the newcomers have a different idea of what makes a zelda game a zelda game. By sheer numbers they dominate a community that is now reshaped by their presence. In other words the zelda fan community is itself a different genre.

    For what it’s worth, I haven’t played that much of the series. Link to the Past I didn’t care much for, Links Awakening (new one) I honestly hated, and BOTW I liked but had a couple issues with. All I’ve written above is based on passively seeing a bunch of discussion.








  • A bunch of my friends from college kept telling me I’ve gotta play it, espectially because among them the only other game they all played was R6 Siege. I wasn’t too enthused considering all the discussion I can find of the game says it sucks now. When they eventually got me to play it I found it… ok.

    Based on the demographics of those friends, I’d say it’s mostly popular among people who, if you asked them if they were really into games would say yes, but if you asked them for any “hidden gems” they’ve come across would give suggest highly recognizeable non-AAA games like Helldivers 2 or Balatro. Partly because their definition of “really into games” is that they play games that have an esports scene (even if their competitiveness goes only as far as playing in ranked matchmaking).

    Sound pretentious for me to put it that way but I find that to be the pattern.


  • I wouldn’t know of a b1.8.1 mod that would fix the issue. Hell, I didn’t even know b1.7.3 had one until you mentioned it lol.

    If you really wanted to mark the post with something you could go ahead and put something like “[b1.7.3 fix in comments]”, but I don’t think that’s necessary as it seems like fixing audio issues specifically in b1.7.3 is well documented.


  • I know there’s certain weird issues with sound when it comes to old versions on the official mojang launcher and some others (like prismlauncher I think?). The doors, for example, use one of the newer sounds than was actually used in game at the time, because the asset it references on mojang’s servers was overritten to update it for those new versions. Supposedly there are launchers like betacraft that attempt to fix those issues, so if your issue is related, maybe that’d fix it?



  • I believe the reason it happened, in short, is that Take2 (the publisher) were really obsessed with the release being a surprise, at the cost of far too much.

    For one, this meant that basically every job listing for the game never described what the game you’d even work on was. Most of the devs they got were juniors who:

    1. were willing to sign more restrictive contracts without the confidence to push back
    2. did not necessarily know much about the game, or even the genre (supposedly, besides Nate, only 1 dev was an active KSP1 player and another was aware of the game but never really played)
    3. this game was their first sizeable project

    For two, it meant that a lot of management roles were taken up by people from Take2 to enforce the secrecy (who also saw KSP as having franchise potential, but that’s a rant for another day). Few of them intimately understood what makes us dorky nerds enthusiastic about KSP.

    This is also part of the reason they avoided talking to the KSP1 devs; they were afraid of some of them even hinting that a sequel was in the works. As to why they continued to not talk to them after announcing the game I’m not sure. Perhaps they were afraid they’d tell the uncomfortable truth that the game was making the same development mistakes as KSP1 and more.






  • My understanding is that leaves contain some compound(s) that, when wet and under the extremely high pressures that train wheels provide, becomes one of the most effective lubricants we know about. In other words, the brakes literally won’t do anything because you’ll slip-n-slide your way at the same speed you were going before.