- 286 Posts
- 117 Comments
  4·12 days ago 4·12 days ago- Oh. I meant to portray that the doctor says a similar line twice. Once outside before the statue, and a second time inside the bar. 
  6·13 days ago 6·13 days ago- No, this must be going mad feels like. 
- LOL… it was supposed to be a statue, but then I drew in a detailed style everything else. 
  2·22 days ago 2·22 days ago- If you’re not averse to videos, Seth Skorkowsky has the gold standard for rule overviews: - https://youtube.com/playlist?list=PL25p5gPY6qKVUg6ys5N1oRlsBI7DTByyI - First video is a very nice introduction and “what to expect” kind of thing. 
  2·22 days ago 2·22 days ago- Haven’t delved too deep trying to find differences. From what I can tell, Cepheus Engine is pretty much the Traveller SRD. - According to this blog, CE also took bits from other SRDs: http://theotherside.timsbrannan.com/2022/05/review-traveller-and-cepheus-srds.html?m=1 
  2·22 days ago 2·22 days ago- Yet another option (pay what you want) is the Cepheus Engine SRD: - https://www.drivethrurpg.com/en/product/186894/cepheus-engine-system-reference-document 
- On an unrelated note… I have these blue and red scraps of paper, and I’m not sure what to do with them:  - I’m thinking that I could try the blue ones for drawing snowy or icy areas. Not sure how it will go. Guess we’ll find out. - But the red ones, those are more difficult. For starters, it’s a dark-ish red, which makes it more complicated. Perhaps I should use a sharpie (something with a thick tip) instead of a pen? And then there’s the theme… what fits well with red? Yeah, sure Hell is associated with red, for starters, but I don’t know how I would draw hellish landscapes. - Any ideas? 
- Not sure I made it “swampy” enough… 
- Nah… real fjords would be narrower and longer, right? 
- Haven’t tried it myself, but Wylock did a video on the mechanics of his own Neon Skies: 
  2·1 month ago 2·1 month ago- Yeah, I guess I was just completely disconnected on the real hazard of depressurization. It’s not just about holding your breath. - The worst part is that I have read about this stuff in several contexts. Maybe it’s just that it’s not a common part of my life. 
  4·1 month ago 4·1 month ago- Thanks for the link. I’d forgotten about this. Of course, I’ve only read it phrased in the scenarios where scuba divers resurface too fast. - I guess my proposed solution only works within a pressurized environment. 
  2·1 month ago 2·1 month ago- You can’t? Huh. I’ve got some reading to do. - Edit: there’s another comment with a relevant link. The problem seems to be the pressure difference, regardless of your previous actions. 
  1·1 month ago 1·1 month ago- Thanks for the reminder. I still remember people talking about the “realistic” scene in Titan AE, where the protagonist expels the air from his lungs before venturing into space. - Anyway, maybe I can fix it and say that you can take a few short breaths to oxygenate and then let go. 
  1·2 months ago 1·2 months ago- Thanks! 
  2·2 months ago 2·2 months ago- There must be a way to make it work mechanically (even if it’s a lever on a pulley on a screw on a wedge). - And if not, there must be a way to make it work magically. 
  4·2 months ago 4·2 months ago- Is it? No wonder my players always search everything thoroughly. 
- Same thing happened to me when I discovered it. - You probably figured it out already, but in case you didn’t: the video I posted before is part of a playlist, and it’s an excellent way to get acquainted with the game. 
- And thus… the existance of this community is now officially worthwhile. ;) - BTW, There’s also a Traveller-specific community: ([email protected]) 


Thanks for the heads up. Do holler if you need help somehow.