SSTF
I mod a worryingly growing list of communities. Ask away if you have any questions or issues with any of the communities.
I also run the hobby and nerd interest website scratch-that.org.
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Suppressors are already for sale and sit on shelves. The recent U.S. legal change has removed the government’s tax on the paperwork, which will probably make suppressors a little more popular in the U.S. but they currently are relatively easy to legally obtain in many parts of the U.S.
The base it comes with is 170mm long, which is 6.6 inches and the tank slightly hangs past the front and back.
I think they were trying to position the minis as 40k proxies, and then also be like “and by the way we have our own rules”.
There are a lot of minis in Void that line up with 40k counterparts pretty obviously, and I personally do like some of the Void minis better.
I actually have some of the metal minis serving as scouts in my space marine army already.
It’s from a Chaos Space Marines Master Of Executions. This mini was done for someone else and I believe he plans on using them as a Judicar, though I’m not 100% sure on that.
When people talk about polishing they usually mean something different than just cleaning these areas. That’s actually taking apart the trigger group and using metal polish where the trigger bar and disconnector touch to smooth up the pull.
I think hammer fired guns are less at risk than what I saw with this striker just based on how force is applied to fire. I think it needs quite a long span of gunking up to happen with a Glock, but given how easy it is to pull the striker out it makes sense to clean it out.
SSTFto The Simpsons•Well, actually, the last half hour is a real points dump [Medium]English7·7 days agoBart’s dad has really pulled himself together.
I think I watched the sequel at some movie night ages age but honestly don’t remember. I remember the original and like it for what it is. You’ve got to be on the right wavelength going into a Troma movie. It’s gross, crude, offensive, and pretty stupid. It has this unhinged manic energy that carries it though. It is like the movie version of outsider art.
I’m not feeling it. I could write up a lot more, but I’ll summarize that the original is a piece of art from adversity created by and starring a bunch of mostly unknowns on a pretty shoestring budget. This is not that.
This line of thinking would make terrible lawyers…
Proximate cause arguments have entered the chat.
“Actually I’m not outside, I’m inside of an eruv.”
The consensus in my local circles is that the minis are cool, but the historical wargamers tend to be interested in 15mm primarily already. They aren’t willing to switch to a slightly different scale even if the WGA minis are cool.
I think it’s the same with whatever fantasy large scale wargamers exist. The 10mm-ish scale just seems like an odd choice.
I think those categories are so broad that they disguise how many systems exist.
I don’t think I’d for example call DND extremely crunchy when systems like GURPS exist. And GURPS also has derived systems like Traveller.
Then you’ve got the various Gamma World editions that vary from “basically just reskinned DND” to “I took a bunch of ketamine while watching math tutorials”.
You’ve got insane systems like FATAL, where even wholly putting aside the gross content, the actual system is actually insane in how it insists on statting basically everything. EVERYTHING. So it takes like ten hours to create a character.
More playable you’ve got games like Inquisitor which are almost more skirmish wargamey in rules and require the players to push the RPG elements themselves. Yet at the same time the homebrew Inquisitor community has popularized “Inquisimunda” rules to make the game even more wargame like. Is that more or less crunchy? Kinda both I guess.
You’ve got sibling systems like Call Of Cthulhu and Pulp Cthulhu which people sometimes interchange depending on the session or they mix-n-match to make some kind of hybrid homebrew creation.
A lot of this is aimed at the character creation stage, but if your current PCs are still low level and a bit aimless I think most or all of this could be applied to a fleshing out session to kind of refocus things with existing characters.
Now all the below is more what you’d call guidelines than actual rules, so sometimes it might not fit perfectly but anyway 'ere we go.
Characters should be written with at least a couple of NPC connections in their past. Family members, friends, rivals, whatever. If it’s a rival/adversary it probably shouldn’t something massive like The Demon Knight Who Murdered Everyone since that would overshadow the campaign but something more mundane like Gary from Pokémon. Or maybe if the character was an escaped slave the old slave trader, or if they were a merchant they rival across the street. Something that can be brought in for a minor plot if needed. If it’s friends or family that’s pretty self explanatory. This makes players actually think about how the character fits into the world and it gives the GM material to optionally slot in.
The characters should have some longer term motivation that is unique to them which runs parallel with being in the party. If they just want lots of gold, it just needs to be a step further as “I want lots of gold to do ‘x’.” That goal can be goal to get passage out of the region, or to build a giant statue of themselves, or to reverse transmute the gold into lead to smelt into a giant cannon ball to fire at the capital of their cultural rivals. Whatever it is, it gives a bit of insight into the character which is something hopefully the player keeps in mind.
Players should think about their alignments and backgrounds in how they interact with NPCs. I don’t mean they should be rigidly guided by this to the extreme every single interaction (because that leads to a whole other set of issues), but sometimes it’s good to think about alternate angles when things are kind of stuck. I see this especially when trying to negotiate with an evil or corrupt NPC and newer players just default to “Helping us is good and you should do a good thing!” arguments that are no sale, but if somebody remembered their character came from a shady background maybe they’d remember to bribe or blackmail instead.
Something I do for my own characters personally is write up at least one personality flaw. Hardheaded, untrusting, drinking problem, gambling problem, racist, whatever. Something that can come up and maybe change throughout a long campaign or maybe just never gets resolved. Again, important that this flaw is tempered against the flow of the adventure so it doesn’t become a drag.
Similarly I write up one or two short and sweet physical flavor details. One character had the end of their pinky chopped off for thieving when they were younger. Another had an obliterated tattoo on their arm. One happened to get nosebleeds slightly more than normal. All of these things could be nothing or could be something. I put them on the sheet and left it in the hands of the GM if they wanted to explore these possible hooks. If it never came up again, it never came up again but at least it was there to latch onto.
Alright, I’ll upvote it.
It will be good for the economy.
SSTFOPto guns•SIG’s Real P320 Problem is no Longer Uncommanded Discharges - Forgotten Weapons1·12 days agoIf you like striker guns, there are plenty on the market. Glock is certainly the old reliable choice, although there are plenty of like M&P’s offerings.
If you’re open to other mechanisms, that really opens things up. It depends on if it’s meant to be a carried gun or some other criteria which would help narrow it down. For a carry gun I lean towards something smaller even if it sacrifices the best comfort when shooting. I’d rather something easier to actually carry. For that I like the LCPMAX. It’s double action only, which gives it the same simplicity and consistency as a striker. Even though it’s DAO, the trigger pull is actually pretty similar to a Glock’s weight. It is in .380 though, so if you want to keep all your current 9mm you can go for the slightly larger LC9.
SSTFOPMto Forgotten Weapons•Reproduction HEL-E4A Vietnam M16 Silencer by International Milspec Co - Forgotten WeaponsEnglish4·12 days agoI just think reflex style suppressors that put the expansion chamber around the barrel are neat.
I’m aware, I was just responding the implicit idea they aren’t already “on shelves” in many places. Some places they aren’t, but in states that only follow the Federal restrictions they are a common sight in gunships. You’ve still got to go through the process but they are far from unobtanium.
I’ve encountered a wide range of assumptions about NFA items from “they are 100% illegal everywhere [in the US].” to “Oh you can just buy them over the counter for cash at Walmart.” from people so I never quite know what the person I’m communicating with is thinking.
I’m vaguely aware of legal attempts to get them removed from the NFA entirely, but I’ll believe that when it happens.