

- The start and end of a simulation don’t need the start and end of the universe. If I fire up a game of Sims, it doesn’t start with the big bang and it doesn’t end with the heat death.
- The rules we know about our universe might just hold true for our simulation and have no bearing on what happens around the simulation. For example, water works very differently in e.g. Minecraft than it does in real life. For a being living in Minecraft, having a perfect understanding of in-game physics will not help that being to understand how real-life physics work.
















The patent system is fundamentally broken. It could be fixed, but right now, in the current state, it totally fails all its good for.
All that means that patents are completely unviable for the “small inventor” they were meant to protect. Patents largely function as a way for large corporations to bully smaller competitors out of the market.
It is a totally viable strategy to get an invalid patent and use it to bully a smaller competitor off the market who can’t afford to invalidate your patent.
As a small inventor patent law becomes an absolute minefield, since there’s hardly any way to find all the patents that you might accidentally violate with your invention.
Follow-up patents (meaning, you change some minor detail when your patent runs out to artificially extend the life of your patent by getting a new patent on the slightly modified versions) also break the other goal of patents which was to force inventors to open-source their invention through the patent.
So instead of a way to protect small inventors and making sure that ideas end up available to everyone, the current patent law does the exact opposite.