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Cake day: June 16th, 2023

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  • warmastertoLinux@lemmy.mlhow is linux for gamers?
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    6 days ago

    Every distro I listed is awesome in it’s own ways. Arch is great, but you will break it.

    Arch is for people that want to learn Linux enough to fix it and/or tailor it down to the last package, if you want something that just works no matter what, it’s not for you.

    However, if you have a second PC and your activities are not critically important and you have lots of free time, it’s great to learn how Linux works.

    Having 2 drives also works fine. Just don’t dual boot on the same drive, as that will eventually result in being unable to boot.


  • warmastertoLinux@lemmy.mlhow is linux for gamers?
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    6 days ago
    • 1998:

    I tried my first linux distro: Mandriva

    • 1998 - 2020

    Every year I chose a distro and spent a month with it. Mandrake was a an eye opener. Then Ubuntu was the easiest, but it was not ready for me yet.

    • 2021:

    Linux is now ready for work & gaming, so I switched and tried these major distros and their downstream forks:

    Debian

    • Ubuntu
      • Zorin
      • POP OS
      • Mint
      • Tails
    • Vanilla OS

    Arch

    • Manjaro
    • Endeavour OS
    • Crystal
    • BlendOS
    • SteamOS

    Fedora

    • Fedora Workstation
    • Nobara
    • Fedora Silverblue
    • Ublue:
    • Aurora
    • Bazzite

    I recommend Bazzite for gamers and Aurora, for everyone else. They are as if not easier to use than a smartphone.

    I use Aurora on my work laptop, and Bazzite on my gaming desktop. Both have been great with no issues.








  • A Sims clone has to be better than the Sims and even then I wouldn’t like to play it. A mod friendly life sim engine is something I would definitely want to play.

    I can already imagine a SimGine Skyrim mod being uploaded on day 1.

    But I would suggest to scale it back even more, if I understood correctly, it’s still very ambitious. Make it scriptable, modular, dev & artist friendly. Well documented, treat contributors as first class.

    • Life sim:

    Start with the creation of something where contributors can create for example a dog entity add the a trait called thirst which has a counter that increases x% every x seconds then another contributor adds a bowl of water that replenishes the thirst meter.

    • Building mode:

    Start with a grid and snapping system with layering so that contributors could create the building blocks. Players could import models and assign an entity to it.

    • Character creation:

    Players could start by importing ready made models. The character creator could come later, or you could start with just hats. And go from there.